Something we kept in mind while testing was the definition of usability from Jan Gulliksen's lecture:
"the extent to which a product
can be used, by specified users
to achieve specified goals with
effectiveness, efficiency and
satisfaction in a specified
context of use."
Also, from James McConnell's guest lecture, we liked a few of the canvases he presented for personas and user testing. We decided to use the user testing plan canvas.
Also, from James McConnell's guest lecture, we liked a few of the canvases he presented for personas and user testing. We decided to use the user testing plan canvas.
Detailed Summary of User Testing/Think Alouds:
Our users ranged from the age of 7-10. Each of the children were accompanied by their parents. We did our user tests on Sunday, November 2, 2014 right outside the entry to the Natural History Museum between the hours of 15:30 and 17:00. It was about 5 degrees celsius outside. The sun set at 15:50, so it was beginning to get dark.
Observations of User Tests broken down by aspects of Usability:
Effectiveness:
- The users did not realize there was a start button. If they did, they did not press it with their foot.
- The users did not realize that the monkey (aka Drakis the stuffed dragon) was climbing the tree and gaining one point for each correct answer.
- None of the users read the descriptive text about the animal on the panel.
- The children's parents encouraged them when they were correct, incorrect, or unsure.
Efficiency:
- The users responded well to instant feedback which in our case was "ding" for correct and "buzzz/urghh" for incorrect.
- The users seemed to follow the guided instructions quite well.
- The children were mostly logical with process of elimination, however we did note that it would make things better if the screens could be greyed out. This would prevent user error.
Satisfaction:
- When a user did not know the answer, they often seemed uncomfortable. We hypothesize that the reason for this was because 5 people were staring at them.
- The difficulty level seemed just about right, although one child did say, "Va svårt det var!" when he walked away with his father. We definitely don't want the game to be easy, and the difficulty did keep him engaged!
The reason we noted all of those details above about the environment of our user testing is because it was not a typical environment where the game would be placed. Inside the museum it was quite noisy, and we did not want to disturb anyone, so we did our tests outside. Because of this uncomfortable environment, many users did not explore as much as we had hoped. Our theory is that given a typical museum setting where a user is more comfortable, the user will most likely spend a little more time in the game an around the exhibit.
Based on our user testing, we did change some aspects of our game for our final product. Those can be noted here.
Comments from design session 5:
ReplyDelete- Nice logic around not just setting up a PS or other console... cause that would defeat the purpose of going there
- Super nice test setup :) Really happy you came around to solve these issues so creatively
- Really cool that you can actually adapt your concept to different rooms and different settings around the museum for instance... could be interesting if you reflect and take this up a notch by making it a concept rather than just a simple system (though you don't have to, just an idea, this is pretty fun as it is :))
- Remind me to write to someone to ask about sound for the next time! (And final if you make it)
- Super super good demo guys!
- Think a bit more about the interruptions (you can take it as just a feature but you can think about it)
- Good justifications over all don't forget to write them all up here (if you haven't already didn't really look in detail)
Yes you can find our reactions to the feedback over here: http://swedishblondies.blogspot.se/2014/11/evaluation-debriefing.html?m=1
ReplyDeleteThe room on Wednesday (10-12) is B23!
ReplyDeleteSpread the word :)
Last feedback:
ReplyDelete- Good intro with statistics and positioning of the system within a demographic context
- Good presentation rehearsal even with limited members (and last minute illness)
- The Fun (as goal of the kid) and Education (as goal of the necessarily present parent) is really well intertwined.
- Process really well explained with well motivated decisions and incorporation of criticism (not surprising from you guys overall... and btw really nice that you made the debriefing list)
- Excellent connection with guest lecture... you guys... ;)
- Really nice conclusion with the structure and creativity, iterations and so on...