Tuesday, September 23, 2014

State-of-the-Art Analysis - Johan Lindeberg: the mollusk (blötdjur) room.

What I picked to call "The mollusk room" is a smaller area that you pass through in the museum. As you enter the room, there's a lot of information everywhere. Stuffed animals in glass cabinets in the middle of the room, combined with signs giving some information about the animal, paintings and text on all the walls. In the room you will learn about different sea creatures such as mollusk (blötdjur) and echinoderms (tagghudingar), and how to differentiate between them.

As you enter the room, to your right, a big drawing is painted with all the different creatures, and what species they belong to. Right under this there is a display where you can play a game. At first glance I thought it was a touch display, but to navigate you had to use a rolling-ball as a mouse, and buttons to click. You had to tell which of the animals was not a mollusk. The game and the feedback from it was quite slow, as you clicked an answer it took at least 5-10 seconds before you could click again, while information about the animal you clicked, and whether or not its a mollusk, was displayed.

There were three more screens like this placed in the room, all geared towards learning more about the creatures displayed in the room. All of them used the same navigation, and was quite slow and outdated compared to many other parts of the museum.

There were no people at all in this room as we walked by, while in most other rooms there were at least a few.

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